Level 20 of 30
Level 20
What appears in Level 20, what changes between runs, and where to go when you are stuck.
Run sheet
Run info
- Time
- Health
Standard modules
Random EasyPossible puzzle types ▾
Possible puzzle types
These are candidates for a Easy slot. The run is not decided until the game generates it.
About random puzzles →
CHAOS
What can change?
One puzzle slot is filled from a pool at run time instead of being fixed to a module.
Before you start Level 20
This level always contains Maze, Switch. Open those solvers before the run starts.
1 slots are drawn when the run is generated, so keep the Manual open rather than a single solver.
How random puzzle slots work →Pressure, Alarm can interrupt this level. Keep the CHAOS guides to hand.
Random levels are easier when the team can jump between the Manual and a Solver quickly.
Open the Bomb Manual →



