BOMBANANA Campaign Guide
Choose your level to see which modules are fixed, which puzzle slots are random, what CHAOS can appear, and where to go when you are stuck.
The Campaign has 30 levels, with new modules and more randomization introduced as you progress.
What level are you on?
Choose any Campaign level from 1–30.
You will see:
- fixed modules, with their solvers
- random puzzle slots, and what can fill them
- CHAOS modules, separately
- fuse length and health
Pick a different level at any time — nothing reloads.
Browse all 30 Campaign levels
Every level, with what is fixed, what is random, and which CHAOS modules can interrupt it.
Learn the basics
1–6Every level is a fixed set of modules. Nothing is random yet, and CHAOS first appears at Level 4.
- Fixed modulesCableNo CHAOS moduleView →
- Fixed modulesColor SliderNo CHAOS moduleView →
- Fixed modulesCable · Color SliderNo CHAOS moduleView →
- Fixed modulesColor Slider · DirectionCHAOSSliderView →
- Fixed modulesColor Slider · CalculatorCHAOSSliderView →
- Fixed modulesCalculator · Cable · Color SliderCHAOSPressureView →
Random puzzles begin to matter
7–15Level 7 drops the fixed list and uses four random slots instead. Medium slots join in at Level 12.
- RandomRandom Easy ×4CHAOSSliderView →
- Fixed modulesSymbolRandomRandom Easy ×1CHAOSPressureView →
- Fixed modulesPianoRandomRandom Easy ×1CHAOSPressureView →
- Fixed modulesSymbol · PianoCHAOSAlarmView →
- Fixed modulesSoundboard · SymbolCHAOSAlarmView →
- Fixed modulesSoundboardRandomRandom Easy ×1RandomRandom Medium ×1CHAOSPressureCHAOSSliderView →
- RandomRandom Easy ×1RandomRandom Medium ×2CHAOSPressureCHAOSSliderView →
- RandomRandom Medium ×3CHAOSPressureCHAOSAlarmView →
- RandomRandom Easy ×2RandomRandom Medium ×2CHAOSSliderCHAOSAlarmView →
Hard modules enter the rotation
16–24Switch, Maze, Morse, and Monkey Says are introduced as fixed modules across these levels.
- Fixed modulesSwitchRandomRandom Easy ×2CHAOSPressureCHAOSAlarmView →
- Fixed modulesSwitchRandomRandom Easy ×1RandomRandom Medium ×1CHAOSAlarmCHAOSSliderView →
- Fixed modulesMazeRandomRandom Easy ×1CHAOSAlarmView →
- Fixed modulesMazeRandomRandom Easy ×1RandomRandom Medium ×1CHAOSSliderCHAOSAlarmView →
- Fixed modulesMaze · SwitchRandomRandom Easy ×1CHAOSPressureCHAOSAlarmView →
- Fixed modulesMorseRandomRandom Easy ×2CHAOSSliderCHAOSAlarmView →
- Fixed modulesMorseRandomRandom Easy ×1RandomRandom Medium ×1CHAOSAlarmCHAOSPressureView →
- Fixed modulesMonkey SaysRandomRandom Easy ×2CHAOSSliderCHAOSPressureView →
- Fixed modulesMonkey Says · MazeRandomRandom Easy ×1CHAOSPressureCHAOSSliderView →
Late Campaign
25–30Every slot is random, Hard slots arrive at Level 25, and the later levels run two or more CHAOS modules at once.
- RandomRandom Medium ×1RandomRandom Hard ×2CHAOSAlarmCHAOSSliderView →
- RandomRandom Easy ×1RandomRandom Medium ×1RandomRandom Hard ×1CHAOSAlarmCHAOSPressureCHAOSSliderView →
- RandomRandom Medium ×1RandomRandom Hard ×2CHAOSPressureCHAOSSliderCHAOSAlarmView →
- RandomRandom Hard ×3CHAOSSliderCHAOSPressureCHAOSAlarmView →
- RandomRandom Hard ×3CHAOSSliderCHAOSPressure ×2CHAOSAlarmView →
- Final Campaign levelRandomRandom Hard ×4CHAOSAlarm ×2View →
When does each BOMBANANA module first appear?
First fixed Campaign appearance
This timeline shows the first level where each standard module is fixed into the Campaign setup. Random slots are shown separately.


Color Slider

Direction

Calculator



Soundboard




Monkey Says
A module can also turn up earlier through a random slot. That is not an introduction — the level does not contain it, it might.
How random puzzle slots work
Some Campaign levels specify a difficulty slot instead of a fixed module. The game selects a standard puzzle from that difficulty group for the run.
Easy
Easy pool
Medium
Medium pool
Hard
Hard pool
CHAOS modules are separate. Slider, Pressure, and Alarm do not fill standard random puzzle slots.
Before you start the level
Three things that make a random level easier to run.
Open the likely Solver
Fixed modules link straight to their tools.
Solver →Check CHAOS separately
CHAOS is managed during the run, not solved like a standard module.
CHAOS →Keep the Manual nearby
Random levels are easier when the team can jump between the Manual and a Solver quickly.
Handbuch →
BOMBANANA Campaign FAQ
- How many Campaign levels are in BOMBANANA?
- 30. The level finder above shows the setup for each one.Browse all 30 Campaign levels →
- Are the modules fixed in every level?
- No. Some levels use fixed modules, while later setups can include random puzzle slots.How random puzzle slots work →
- What does Random Easy, Medium, or Hard mean?
- It means the level selects a standard module from that difficulty group instead of specifying one fixed puzzle.How random puzzle slots work →
- Can CHAOS appear in a random puzzle slot?
- No. CHAOS modules are handled separately from Standard puzzle slots.Open CHAOS Guides →
- When does Maze first appear as a fixed Campaign module?
- Level 18.When does each BOMBANANA module first appear? →
- Can random modules repeat?
- The game prefers a different module for each slot, but a run can repeat a module when the available pool is exhausted.How random puzzle slots work →

