BOMBANANA

BOMBANANA Campaign Guide

Choose your level to see which modules are fixed, which puzzle slots are random, what CHAOS can appear, and where to go when you are stuck.

The Campaign has 30 levels, with new modules and more randomization introduced as you progress.

What level are you on?

Choose any Campaign level from 1–30.

You will see:

  • fixed modules, with their solvers
  • random puzzle slots, and what can fill them
  • CHAOS modules, separately
  • fuse length and health

Pick a different level at any time — nothing reloads.

Browse all 30 Campaign levels

Every level, with what is fixed, what is random, and which CHAOS modules can interrupt it.

Learn the basics

1–6

Every level is a fixed set of modules. Nothing is random yet, and CHAOS first appears at Level 4.

  • Learn the basics — Campaign modules
  • Learn the basics — Campaign modules

Random puzzles begin to matter

7–15

Level 7 drops the fixed list and uses four random slots instead. Medium slots join in at Level 12.

  • Random puzzles begin to matter — Campaign modules
  • Random puzzles begin to matter — Campaign modules
  • Random puzzles begin to matter — Campaign modules

Hard modules enter the rotation

16–24

Switch, Maze, Morse, and Monkey Says are introduced as fixed modules across these levels.

  • Hard modules enter the rotation — Campaign modules
  • Hard modules enter the rotation — Campaign modules
  • Hard modules enter the rotation — Campaign modules

Late Campaign

25–30

Every slot is random, Hard slots arrive at Level 25, and the later levels run two or more CHAOS modules at once.

  • Late Campaign — Campaign modules
  • Late Campaign — Campaign modules
  • Late Campaign — Campaign modules

When does each BOMBANANA module first appear?

First fixed Campaign appearance

This timeline shows the first level where each standard module is fixed into the Campaign setup. Random slots are shown separately.

  1. Cable module in BOMBANANA
  2. Color Slider module in BOMBANANA
  3. Direction module in BOMBANANA
  4. Calculator module in BOMBANANA
  5. Symbol module in BOMBANANA
  6. Piano module in BOMBANANA
  7. Soundboard module in BOMBANANA
  8. Switch module in BOMBANANA
  9. Maze module in BOMBANANA
  10. Morse module in BOMBANANA
  11. Monkey Says module in BOMBANANA

A module can also turn up earlier through a random slot. That is not an introduction — the level does not contain it, it might.

How random puzzle slots work

Some Campaign levels specify a difficulty slot instead of a fixed module. The game selects a standard puzzle from that difficulty group for the run.

CHAOS modules are separate. Slider, Pressure, and Alarm do not fill standard random puzzle slots.

Before you start the level

Three things that make a random level easier to run.

  • Open the likely Solver

    Fixed modules link straight to their tools.

    解題器
  • Check CHAOS separately

    CHAOS is managed during the run, not solved like a standard module.

    CHAOS
  • Keep the Manual nearby

    Random levels are easier when the team can jump between the Manual and a Solver quickly.

    手冊

BOMBANANA Campaign FAQ

How many Campaign levels are in BOMBANANA?
30. The level finder above shows the setup for each one.Browse all 30 Campaign levels
Are the modules fixed in every level?
No. Some levels use fixed modules, while later setups can include random puzzle slots.How random puzzle slots work
What does Random Easy, Medium, or Hard mean?
It means the level selects a standard module from that difficulty group instead of specifying one fixed puzzle.How random puzzle slots work
Can CHAOS appear in a random puzzle slot?
No. CHAOS modules are handled separately from Standard puzzle slots.Open CHAOS Guides
When does Maze first appear as a fixed Campaign module?
Level 18.When does each BOMBANANA module first appear?
Can random modules repeat?
The game prefers a different module for each slot, but a run can repeat a module when the available pool is exhausted.How random puzzle slots work