Level 10
Standard
- Symbol
- Piano
CHAOS
- Alarm
CHAOS module
Alarm is one of BOMBANANA's three CHAOS modules. It can appear alongside Standard puzzles during a run, so treat it as an interruption to manage rather than another puzzle to solve.
Use this page for Alarm-specific guidance and return to your Standard solver when the interruption is handled.

Alarm is managed during the run rather than solved like a Standard puzzle.
Alarm is separate from the 11 Standard puzzles and does not belong to the Easy, Medium, or Hard puzzle pools.
Your team may still be working on a normal module when Alarm becomes part of the run. Keep the two tasks separate.
Once the current Alarm interruption is dealt with, continue the Standard module your team was already solving.
This is where the Alarm steps live: what you can see on the module, what to do about it, and what to check next. Only behaviour confirmed in the game is published here, so nothing is inferred from the module name.
Alarm steps
What is the Alarm showing right now?
Each state you can see on the module gets its own step here, with what to do and what to check next.
The steps are added once Alarm in-run behaviour is confirmed — nothing is guessed at in the meantime.
CHAOS doesn't replace the Standard puzzle setup. A Campaign level can ask your team to handle normal puzzles and Alarm during the same run.
Standard

The moves to make
CHAOS

Alarm
Handle the alarm quickly, then get your team back onto the bomb.
Both can matter during the same run.
Every level below lists Alarm in its CHAOS setup. The list comes from the same 30 level rows the Campaign pages read, so it cannot drift from them.
Level 10
Standard
CHAOS
Level 14
Standard
CHAOS
Level 25
Standard
CHAOS
Level 30
Standard
CHAOS
Alarm can appear more than once
Level 30 includes Alarm ×2 in its CHAOS setup.
Call it out as “Alarm CHAOS” so teammates know you're interrupting the current puzzle flow rather than giving another module clue.
Clear callout
“Alarm CHAOS.”
Then go back
Once it is handled, return to the module your team was already solving.
Alarm is CHAOS and should not be mixed into the Easy, Medium, or Hard module list.
Use the Alarm guide for its current behavior; Standard Solver tools are for the 11 normal puzzle modules.
Remember which Standard module your team was solving before Alarm interrupted the run.
Alarm is a detour, not a new task. Once it is handled, the run continues where it left off.