BOMBANANA

CHAOS module

BOMBANANA Alarm CHAOS Guide

Alarm is one of BOMBANANA's three CHAOS modules. It can appear alongside Standard puzzles during a run, so treat it as an interruption to manage rather than another puzzle to solve.

Use this page for Alarm-specific guidance and return to your Standard solver when the interruption is handled.

BOMBANANA Alarm CHAOS module

Alarm is managed during the run rather than solved like a Standard puzzle.

What should I know about Alarm?

  • It's a CHAOS module

    Alarm is separate from the 11 Standard puzzles and does not belong to the Easy, Medium, or Hard puzzle pools.

  • It can overlap with Standard puzzles

    Your team may still be working on a normal module when Alarm becomes part of the run. Keep the two tasks separate.

  • Return to your puzzle afterward

    Once the current Alarm interruption is dealt with, continue the Standard module your team was already solving.

How to manage Alarm

This is where the Alarm steps live: what you can see on the module, what to do about it, and what to check next. Only behaviour confirmed in the game is published here, so nothing is inferred from the module name.

Alarm steps

What is the Alarm showing right now?

Each state you can see on the module gets its own step here, with what to do and what to check next.

The steps are added once Alarm in-run behaviour is confirmed — nothing is guessed at in the meantime.

Alarm can happen alongside Standard puzzles

CHAOS doesn't replace the Standard puzzle setup. A Campaign level can ask your team to handle normal puzzles and Alarm during the same run.

Standard

BOMBANANA Maze standard module
Maze

The moves to make

CHAOS

BOMBANANA Alarm CHAOS module

Alarm

Handle the alarm quickly, then get your team back onto the bomb.

Both can matter during the same run.

Alarm in the Campaign

Every level below lists Alarm in its CHAOS setup. The list comes from the same 30 level rows the Campaign pages read, so it cannot drift from them.

A few levels where Alarm turns up

Alarm can appear more than once

Level 30 includes Alarm ×2 in its CHAOS setup.

All Campaign levels with Alarm (17)
Browse all 30 Campaign levels

Keep the Alarm callout separate

Call it out as “Alarm CHAOS” so teammates know you're interrupting the current puzzle flow rather than giving another module clue.

Clear callout

“Alarm CHAOS.”

Then go back

Once it is handled, return to the module your team was already solving.

Common Alarm mistakes

  • Treating Alarm as a Standard puzzle

    Alarm is CHAOS and should not be mixed into the Easy, Medium, or Hard module list.

  • Looking for an Alarm solver

    Use the Alarm guide for its current behavior; Standard Solver tools are for the 11 normal puzzle modules.

  • Losing track of the original puzzle

    Remember which Standard module your team was solving before Alarm interrupted the run.

BOMBANANA Alarm FAQ

Is Alarm a Standard BOMBANANA puzzle?
No. Alarm is a CHAOS module.All CHAOS modules
Is Alarm part of the Easy, Medium, or Hard puzzle pool?
No. CHAOS is configured separately from the Standard puzzle slots, so Alarm is never drawn from one of those pools.What should I know about Alarm?
Can Alarm appear while I'm solving another module?
Yes. CHAOS can be part of the same run as Standard puzzles, so both may need attention.Alarm can happen alongside Standard puzzles
Can a level contain more than one Alarm?
Yes. Level 30 includes Alarm ×2 in its CHAOS setup.Alarm in the Campaign