Level 16 of 30
Level 16
What appears in Level 16, what changes between runs, and where to go when you are stuck.
Run sheet
Run info
- Time
- Health
Standard modules
Random EasyPossible puzzle types ▾
Possible puzzle types
These are candidates for a Easy slot. The run is not decided until the game generates it.
About random puzzles →
CHAOS
What can change?
2 puzzle slots are filled from a pool at run time instead of being fixed to modules.
New in this level
Switch is fixed into the Campaign for the first time here.
SwitchNew here
Before you start Level 16
This level always contains Switch. Open those solvers before the run starts.
2 slots are drawn when the run is generated, so keep the Manual open rather than a single solver.
How random puzzle slots work →Pressure, Alarm can interrupt this level. Keep the CHAOS guides to hand.
Random levels are easier when the team can jump between the Manual and a Solver quickly.
Open the Bomb Manual →

